Thank you for downloading another | g e a r F X . c o m | release for Need for Speed: High Stakes


Alpina B10 V8

FILE INFORMATION

Title:

Alpina B10 V8
Filename: alpn.zip (6 files total in archive)
Version: 3.0
Last Updated: April 3, 2002
Known Bugs: None

NFS CAR INFORMATION

Serial Number:

39
Class: AA

AUTHOR INFORMATION

Name:

Benjamin Trapp ("BMWBig6")
Email Address: nfs@gearfx.com (comments welcome)
Website: http://www.gearfx.com

DESIGN & CONSTRUCTION INFORMATION

Base:

BMW M5 by Electronic Arts
Editor(s) Used CarCad 1.41 (© Chris Barnard)
NFS FCE converter (© Addict & Rocket)
Viv/NFS Wizard (© Jesper Juul-Mortensen)
Photoshop 6 (© Adobe)
Build Time: 1 week

COPYRIGHT & TRADEMARKS

© 2002 Benjamin Trapp and gearFX.com; All rights reserved

THIS CAR IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ELECTRONIC ARTS.

Electronic Arts is Copyright 1999
All Need For Speed Titles are Copyright of Electronic Arts
Need For Speed 4 "High Stakes" is Copyright of Electronic Arts 1999

BMW, Alpina and all other trademarks are Copyright of BMW AG and Alpina.

PERMISSIONS

This car is copyrighted. Please inform me (nfs@gearfx.com) if you desire to edit or modify it in any way. I usually let other NFS car designers manipulate my cars as long as they ask me for permission first. Do NOT release a car based on my work unless I have authorized it.

You MAY distribute this car, provided you include this file (readme.html), with no modifications. You may distribute the car and any associated files in any electronic format (BBS, Diskette, CD, etc) as long as you include this file (readme.html) intact. You may not sell or profit from my work - my cars are free to share as long as these simple requirements are met.

If you would like to host my car on your own NFS website, you are free to do so as long as you credit me as the author and provide a link to my email or website (http://www.gearfx.com).

INSTALLATION INSTRUCTIONS

Step 1:

Unzip or extract all files into a temporary directory of your choice.

Step 2:

Create a folder named "alpn" within the 'data\cars\' directory (located in your NFS4 root directory).

Step 3:

Copy car.viv to the "alpn" folder you just created.

Step 4:

Copy al10.qfs to the 'data\feart\vidwall\' directory (located in your main NFS4 root directory).

Step 5:

Create a folder named "alpn" within the '\savedata\cars\' directory (located in your NFS4 root directory).

Step 6:

Copy car.fec to the "alpn" folder you just created.

Step 7:

Launch the game and enjoy my creation!

If you have any problems with the game after installing my car, it is probably due to a serial number conflict. (Every NFS car must have a unique serial number, and you cannot have more than 50 cars installed at any one time. In practice, you should not have more than 45 cars in your 'data\cars\' directory to ensure safe game operation.) To resolve a serial number conflict, open the car.viv file with the latest NFS Wizard program and change the serial numbers in the fedata and carp.txt files to a unique number under 50 that is not being used by another car in that directory.

BROUGHT TO YOU BY GEARFX.COM

Please visit my website to check out new NFS car releases, join my NFS mailing list, or to rate my cars online.